
(01)
Why Me? The client discovered my work through my previous project on Building a 3D Interactive World in Spline. After seeing that project, the brief was refreshingly simple: "This is exactly what we’re looking for. Let's do this." That clarity allowed us to move straight from vision to execution.
We want to design an environment native to the virtual world, not a digital copy of a physical booth.


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(03) Inspired by Disney’s Inside Out, we visualized students' experience as glowing, precious orbs. These spheres represent the raw experiences, memories, and aspirations that a student brings with them at the beginning of their SIT journey.
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The final result is not a collection of isolated elements, but a cohesive, living ecosystem.
(07)
The pipes and travel path of the Memory Orbs physically connect every module, forming a complete loop from the moment an orb enters the system, moves through it, and is finally viewed. The user witnesses a complete journey.
