The Rev Playground!

The Rev Playground!

The Rev Playground!

a 3D, web-based interactive metaspace that extends the brand into a digital world you can explore.

a 3D, web-based interactive metaspace that extends the brand into a digital world you can explore.

a 3D, web-based interactive metaspace that extends the brand into a digital world you can explore.

With the Brand System established, I began Phase 2 of the overhaul. To transform the brand identity into a living, breathing playground that users can step into.

(01)

Since Rev Illimité builds mixed-reality experiences, "portfolio" couldn't just be a list of links, it had to be an interactive metaspace that allowed for discovery and play.

pushes the brand beyond traditional media.

pushes the brand beyond traditional media.

pushes the brand beyond traditional media.

My vision for the Playground was a perfectly balanced blend of a contemporary museum and a playful theme park, all stitched together with the new REV identity.

(02)

We evaluated Three.js, but with the deadline looming, we needed a faster pipeline. I chose Spline to build the environment and gamified mechanics. It allowed us to prototype fast and ship a polished, visually consistent experience without missing a beat.

had to be a polycount minimalist.

had to be a polycount minimalist.

had to be a polycount minimalist.

Building an interactive world in a browser is a different beast entirely. One of the major hurdles was keeping the REV Playground feeling high-end without it taking 100 years to load up.

(03)

Since every element is rendered in real-time, I intentionally designed the environment using simple geometric shapes (keeping that core REV puzzle concept alive!) to keep the geometry light and the performance snappy.

The brand identity becomes a spatial experience.

The brand identity becomes a spatial experience.

The brand identity becomes a spatial experience.

(04)

The Rev Illimité Playground is built around the REV logo sitting at the heart of the world, glowing with motion and acting as the power core that fuels everything around it. It’s a living brand universe!

(05)

Seems like we’re done here. Wait… are we though?

Seems like we’re done here. Wait… are we though?

Seems like we’re done here. Wait… are we though?

How do we explore a whole world if we don’t even have a character to control?

Revvvy the Corgi is the spirit animal of the studio

Revvvy the Corgi is the spirit animal of the studio

Revvvy the Corgi is the spirit animal of the studio

(06)

Okay, personal favorite part of the project: I introduced a mascot. The company has an office corgi who waddles around like he owns the place, so building him into the identity felt like the final piece of the puzzle.
Okay, personal favorite part of the project: I introduced a mascot. The company has an office corgi who waddles around like he owns the place, so building him into the identity felt like the final piece of the puzzle.

Meet Revvvy the Corgi. the spirit animal of the studio.

Meet Revvvy the Corgi. the spirit animal of the studio.

Meet Revvvy the Corgi. the spirit animal of the studio.

(07)

Revvvy will be the playable character you control to explore the digital world.

Revvvy will be the playable character you control to explore the digital world.

Revvvy will be the playable character you control to explore the digital world.

The Loop of Possibilities

The Loop of Possibilities

The Loop of Possibilities

L'illimité - To infinity and beyond!

L'illimité - To infinity and beyond!

L'illimité - To infinity and beyond!

Functional coin-collect high score system, using variables in Spline.

Functional coin-collect high score system, using variables in Spline.

Functional coin-collect high score system, using variables in Spline.

Do not press that Revvvy!

Do not press that Revvvy!

Do not press that Revvvy!

Put your paws here to find out more.

Put your paws here to find out more.

Put your paws here to find out more.

Get those coins Revvvy!

Get those coins Revvvy!

Get those coins Revvvy!

(08)

The last part is building the logic. Utilizing variable functions in Spline to create a functional coin counter and high-score system, because who doesn’t love a little hit of dopamine? ​​​​​​​

Gamifying the Multiverse.

Gamifying the Multiverse.

Gamifying the Multiverse.

The environment is filled with interactive objects, playful elements, and tiny surprises tucked into every corner.

play

play

What started as a visual refresh evolved into something far more immersive. We turned the “unlimited dream” into a space you can step into, setting the tone for how I’ll keep pushing digital identity forward.
What started as a visual refresh evolved into something far more immersive. We turned the “unlimited dream” into a space you can step into, setting the tone for how I’ll keep pushing digital identity forward.
What started as a visual refresh evolved into something far more immersive. We turned the “unlimited dream” into a space you can step into, setting the tone for how I’ll keep pushing digital identity forward.

RV02

RV02

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prefer a visual summary?

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